AI Insights · Timothy · July 2021
Top 5 Educational Games in Belgium, Q2 2021
Discover the performance trends of the top educational games in Belgium for the second quarter of 2021, including downloads, revenue, and active user metrics.
In the second quarter of 2021, the top educational games in Belgium showed varied performance in weekly downloads, revenue, and active user metrics. Here’s a closer look at how these apps fared:
Lingokids - Play and Learn displayed a notable fluctuation in weekly revenue, peaking at around $1.4K in mid-May before dropping to approximately $900 by the end of June. The app experienced a decline in weekly downloads from 884 in late March to 583 by the end of June. Active user numbers also saw a downward trend, from 1.3K to just over 1K throughout the quarter.
Math Games, Learn Add Multiply had a consistent download rate early in the quarter, with around 1K downloads per week in April, but this number fell to 300 by the end of June. Active users mirrored this trend, starting at 1.3K in late March and decreasing to 464 by the end of the quarter. Notably, the app did not generate any revenue during this period.
Intellecto Kids Learning Games saw a significant drop in downloads from 1.4K in early April to just 136 in mid-June, before a slight recovery to 650 by the end of June. Revenue remained relatively stable, fluctuating between $636 and $945 throughout the quarter. Active users followed a similar pattern, starting at 1K in late March, dipping to 479 by the end of May, and then rising to 769 by the end of June.
Masha and the Bear Educational experienced a steady number of active users, maintaining around 2.3K to 2.6K throughout the quarter. Downloads were more variable, peaking at 579 in mid-April and ending at 516 in late June. Revenue for this app was minimal, with the highest weekly revenue at $24 in mid-April and numerous weeks with negligible earnings.
Reading Academy! Learn to Read had a significant spike in downloads in mid-April at 938, but this number dwindled to just 30 by the end of June. The app’s revenue peaked at $30 in mid-April, with occasional small earnings throughout the quarter. Active users followed a similar pattern, starting at 194 in late March, peaking at 872 in mid-April, and falling to 172 by the end of June.
For more detailed insights and data, visit Sensor Tower.